Friday 06 January, 2012

Tire Dust With FumeFX and Particle Flow

head_tutorials_3ds_tire_dust_fume_fx

In this video tutorial for 3ds Max You will learn how we can add a dust/sand effect moved by a car tire using FumeFX and Particle Flow.

We’ll use a tire model, then we’ll animate it with simple link and wire parameters to a dummy, adding a simple expression to control its rotation, and then we’ll start adding a PFlow emitter to create particle under the tire. These particles will be used as source for FumeFX, so we’ll create it linked to the tire to optimize voxel space and calculation. Then we’ll start working at the basic setup adding some dynamic properties as collision, wind force, turbulence etc.

 
You can see this tutorial at:
Max Cookie > part 1
 
Max Cookie > part 2


Tire dust with FumeFX and Particle Flow  


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