Tuesday 17 January, 2012
Thinking Particles Collision Map

In this short video tutorial for 3ds max, You will learn how to use Collision Map node in Thinking Particles.
It gives the possibility to check collision between objects inside the scene and record an animated texture with white area where is a collision. It can be applied to every kind of dynamic simulation done with MassFX, RayFire, Thinking Particles etc etc. We’ll see how to setup it using a simple MassFX simulation and then how to drive a PFlow particle emission with it.
You can see this tutorial at:
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