Thursday 17 November, 2011
Motion Graphics FX with Krakatoa Part 1

In this video tutorial for 3ds max, we’ll see how we can create some good looking energy particle fluids for motion graphics using Particle Flow and Krakatoa. We’ll prepare a particle setup with PFlow to follow a simple primitive animated using a Path Constraint, with this setup we’ll create two different particle layer with different look, on similar to a fluid, and the other one similar to lines made of energy. We’ll render it using Krakatoa and a simple basic lighting setup.
You can see this tutorial at:
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