Thursday 15 December, 2011
Introduction to Character Rigging in Blender

This video tutorial for Blender 2.60 describe basics of character rigging. This tutorial covers the initial armature creation, working with Inverse Kinematics (IK), various constraints, defining deform and control bones, and setting up basic drivers for extra control.
You can see this tutorial at:
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Very valid, pithy, sucicnct, and on point. WD.