Tuesday 31 January, 2012
FumeFX Burn WSM

In this video video for 3ds max, You will learn how to use the FumeFX Burn WSM (World-space modifier), to create vertex color map controlling various data coming from FumeFX.
Using this modifier we can store on a vertex color map information to know how the fire or smoke will change temperature of a mesh or where fire and smoke will “touch” its surface, giving us the possibility to create some realistic “burning” or “heat” effect over its material using these masks.
You can see this tutorial at:
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