Saturday 10 December, 2011
Faster Render Dof in V-Ray with Shade Map

In this tutorial You will learn how to render faster Dof in 3ds max with V-Ray. Render Time increase significantly, especially if You use high subdivs values (in the sampling rollout) to reducing the graininess. In this case the time increases even more. It’s a simple trick: we can reduce time calculation with Shademap feature.
You can read this tutorial at:
CG Blog






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