Saturday 07 January, 2012
Golaem Crowd 1.4

Creating visually compelling and believable crowds for movies, where budgets are shrinking and timescales are getting shorter, can be a challenge. It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable.
Developed and tested under real production conditions, Golaem Crowd allows to easily simulate complex and controllable characters in Autodesk® Maya®.
Learn more:
Golaem
Fully Integrated With Your Pipeline
No need to adapt your existing Autodesk Maya workflow to Golaem Crowd. Strongly integrated with one of the most powerful 3d animation software, Golaem Crowd offers you an intuitive interface based on Maya workaday objects (particles, fields…). Save production time eliminating switching and tweaking between software applications.
Believable Character Animations
Issued from years of academic researches on virtual humans, Golaem Crowd enables to streamline digital content creation and save valuable production time:- Reuse existing motion choreographies on any ground and any character;
- Replace cumbersome fluid fields with our pathfinding and collision avoidance algorithms;
- Easily add variety to your crowds taking full advantage of individual character behaviors.
Quick Learning Curve
Designing an agent brain can be challenging and needs a lot of training time. With Golaem Crowd, your working environment remains the same. No need to hire a dedicated TD, Golaem Crowd is user friendly enough to be operated by Maya artists trained within a day.No Need to Deal with the Crowd Complexity at Once
Respecting the standard animation workflow, Golaem Crowd allows you to incrementally build a scene. Step by step, you can validate assets, flows, population then behaviors, before the animation is processed and exported, ready to be rendered.Tech Specs
- Autodesk Maya 2011, 2012 – Windows, Linux – 32/64 bit
- Millions of characters (64 bit) or 100 000+ (32 bit)






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