Blender Category

head_tutorials_blender_rendering_interior_scene_cycles
Friday 17 February, 2012

Rendering An Interior Scene With Cycles

In this video tutorial You will discover how to rendering an interior scene with cycles in Blender.


head_tutorials_blender_jewelry
Sunday 05 February, 2012

Realistic Jewelry With Cycles In Blender

In this video tutorial for Blender, Alex Telford takes You from concept to final image with Blender’s new render engine – Cycles. Through six parts You will learn how quickly model a fine gold jewelry and finally, we will bring the render to life using HDRI lighting.


head_tutorials_blender_realistic_rain
Thursday 26 January, 2012

Realistic Rain in Blender

In this tutorial You will learn how to create realistic rain that interacts with it’s environment. You will discover: how to use Dynamic Paint, the best particle settings for rain, how to use bump, mirror and color maps.


head_tutorials_blender_speaker_box_icon
Wednesday 18 January, 2012

Speaker Box Icon in Blender

In this video tutorial for Blender 2.61 You will learn how to make a sleek 3D speaker box icon. This tutorial covers the complete modeling, texturing and rendering process using Cycles for the render engine.


head_tutorials_blender_fire_water
Wednesday 18 January, 2012

Fire And Water in Blender

In this 4 parts video tutorial Andrew Price shows you how to simulate real-world flame and fluid effects in Blender.


head_tutorials_blender_spin_tool
Friday 13 January, 2012

Using the Spin Tool

In this quick video tutorial for Blender 2.6 You will learn how to use the mesh modeling Spin tool. This feature makes it very easy to model things like cups, bottles or anything else with a cylindrical profile. It also allows you to duplicate objects in a circular pattern.


head_tutorials_blender_realistic_grass
Monday 02 January, 2012

Realistic Grass in Blender

In this tutorial you will discover how to model realistic grass, make light pass through objects and how to use softbody simulations.


head_tutorials_blender_lip_sync_animation
Friday 30 December, 2011

Lip Sync Animation in Blender

In this video tutorial You will learn how to make lip sync animation in Blender 2.6. First we create a bone groups that will contain the different sections of the face that we’ll be animating. Then we import a sound clip and set up some Scene Markers to visually illustrate the location of each spoken [...]


head_tutorials_blender_frosted_plants
Thursday 29 December, 2011

Frosted Plants in Cycles

In this tutorial Frederik Steinmetz will demonstrate how to set up a beautiful macro scene consisting of a few frost-covered plants with a nice backlighting effect. It’s rendered in Cycles with a little compositing. Enjoy!


head_tutorials_blender_character_rigging
Thursday 15 December, 2011

Introduction to Character Rigging in Blender

This video tutorial for Blender 2.60 describe basics of character rigging. This tutorial covers the initial armature creation, working with Inverse Kinematics (IK), various constraints, defining deform and control bones, and setting up basic drivers for extra control.


head_tutorials_blender_quick_explosion
Sunday 04 December, 2011

Quick Explosion in Blender

In this quick tip for Blender 2.60 we look at how you use the “Quick Effects” to set up quick explosions on most any object. This effects makes use of a Particle System and Explode Modifier to blow up up the mesh, which can then be combined with a smoke and fire simulation to create [...]


head_tutorials_blender_cameras_navigation
Monday 28 November, 2011

Cameras & Navigation

This tutorial describe techniques for navigating through the 3D scene. Blender puts at our disposal a lot of tools for navigating in the scene, position cameras, flying around, interacting with objects. From options in the User preferences, to hotkeys, a lot of things have impact on how we navigate.


head_tutorials_blender_normal_maps
Thursday 24 November, 2011

Normal Maps & Baking Textures

In this tutorial, Oliver Villar show how normal maps work and how the baking process creates the normal map. Next in exercise we will learn how to bake the detail from a high resolution mesh into a single polygon mesh. We’ll also take a look at how to set up a normal map in order [...]


head_tutorials_blender_cycles_introduction
Saturday 19 November, 2011

Introduction to Blender Cycles

Cycles is a brand new rendering engine built right into blender. It’s flexible, fast and above all else: produces more realistic results. In this video tutorial You will discover: the difference between the internal renderer and Cycles, features of Cycles, how to create Cycles render, how to use lights, materials, textures and bump mapping.


head_tutorials_blender_ocean_cycles
Thursday 17 November, 2011

Creating an Ocean Scene with OceanSim and Cycles

In this Blender 2.6 video tutorial, we take a look at using the Ocean Sim modifier in conjunction with the Cycles render engine to create a gorgeous ocean scene. This tutorial covers the entire process needed to create the final result, including generation of the ocean, the sky background, rendering in Cycles, and setting up [...]


head_tutorials_blender_realistic_water
Monday 14 November, 2011

Create a Realistic Water Simulation in Blender

In this tutorial you will discover ho to create a realistic fluid simulation. We will learn to model ice cubes and puddles and making of water and glass materials for Cycles.


head_tutorials_blender_earth
Wednesday 26 October, 2011

Realistic Earth

In this tutorial you will discover how to: Use color, bump and specular maps Add clouds and atmosphere Use material nodes to create city lights in the darkness With the complex terrain, ocean, clouds and atmospheres you’d think that creating a realistic earth would be quite hard to create… especially in Blender. But with the [...]



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