3DS Max Category
Introducing Maxwell Render
This is introduction video tutorial for all beginners to Maxwell Render in 3DS Max.
White Balance setup with with V-Ray Physical Camera
Here is a detailed tutorial on how to adjust the white balance of a render in V-Ray using features of the Physical Camera. This will allow you to remove any unwanted colour casting from natural lighting such as the sun or artificial lighting such as an incandescent light bulb.
Architectural Visualisation Tips & Tricks
This are 4 video tutorials from VRay Master Class Webinars shared by Vray Guide with architectural visualisation tips & tricks.
Smooth feature for Voronoi Fragmentation type in RayFire
In this video tutorial You will learn about smooth feature for Voronoi Fragmentation type in RayFire.
Picture Reference And Building Modeling
In this video tutorial You will learn how to modeling building using picture references. Let’s get started!
Making of “Rolf Benz Kitchen”
In this tutorial You will learn some sneaky technique for proper usage of Vray in 3ds Max.
Breaking Wall Using The RayFire Plug-in
This video tutorial is about breaking wall using rayfire 1.55 in 3D max. It is really awesome.
FumeFX Burn WSM
In this video video for 3ds max, You will learn how to use the FumeFX Burn WSM (World-space modifier), to create vertex color map controlling various data coming from FumeFX.
Alucobond Material In Mental Ray
In this tutorial You will learn how to create a material to simulate an alucobond building facade.
Realistic Artificial/Night Lighting with Vray
In this Vray tutorial You will learn how to lighting your interior scene with lovely and warming light.
Tire in a Puddle
In this video tutorial for 3ds max You will learn how we can create a puddle on the road simulating water dynamic with Realflow. When we prepare a scene with a ground mesh, the puddle mesh and an animated tire we export everything in SD file format to Realflow. In the Next Limit software we’ll [...]
Lighting a Scene With a HDR
In this tutorial Jeff Patton explain why HDR/EXR files may appear dark in a scene.
RayFire: Stick to Mouse
This video tutorial shows how to use Stick to Mouse feature in RayFire. Using this feature You can easily physically spread some objects over the surface.
Thinking Particles Collision Map
In this short video tutorial for 3ds max, You will learn how to use Collision Map node in Thinking Particles.
Exterior Lighting Tutorial with Vray
This is a exterior lighting tutorial showing how to set up the vray sun with the vray physical camera, and you will see some material setup for future reference.
Tire Dust With FumeFX and Particle Flow
In this video tutorial for 3ds Max You will learn how we can add a dust/sand effect moved by a car tire using FumeFX and Particle Flow.
Faster Caustics With V-Ray
In this video tutorial You will learn how to quickly render caustics effect in V-Ray. There’s a trick to render this scene in few seconds! Split light and caustics in 2 different sources: a V-Ray light for normal lighting and a standard Spot Light just for caustics.
Vray Lens Effects
Vray Lens Effects, is a new feature that arrived with V-ray 2.0. V-ray produces very nice results with few seconds and you can play around with parameters to get the effect as you like.
Xmas Bells in 3ds Max
In this video tutorial You will learn how to make Xmas decoration in 3ds Max. We will make models of bells, Christmas bow and leafs. When our models will be ready, we will render it in v-ray.
Faster Render Dof in V-Ray with Shade Map
In this tutorial You will learn how to render faster Dof in 3ds max with V-Ray. Render Time increase significantly, especially if You use high subdivs values (in the sampling rollout) to reducing the graininess. In this case the time increases even more. It’s a simple trick: we can reduce time calculation with Shademap feature.
3D Christmas Tree Modeling in 3DS Max
In this quick video tutorial You will learn how to make a Christmas Tree in 3Ds max. The process is quite simple, you can use this technique for small and large trees, it’s up to you. Once you understand the principle, it’s quite easy.
FumeFX Obstacles in 3DS Max
This video tutorial show You, how use 3D meshes as obstacles in FumeFX in 3ds Max. We’ll see how to add it to the simulation, how we can change its parameters and how to work with animated meshes playing with the speed multiplier.
Glass Material And V-Ray
In this tutorial You can learn how to use Fog color options of VRayMtl to simulate warm glass and more. It’s a really easy way, you just to know a couple of simple things.
Glass Sphere Shatter
In this video tutorial from Andrew Kramer You will see how to Use 3DS Max to create a ball shattering with RayFire. Next we composite the passes in After Effects with DOF & Displacement. 3rd Party Tools: RayFire (3DS Max), Optical Flares (After Effects), Frischluft Lenscare (After Effects)
Introduction to Cebas Thinking Particles
Introduction video tutorial to Cebas Thinking Particles. This video describe UI and basic workflow. We will learn how to play with the rule-based architecture and how to create a simple particle system working on borning, speed, shape and force nodes.
Artroom Interior with V-ray
In this two-part video tutorial You will learn the process of Artroom creation in 3DS Max and V-ray. In first section we cover V-ray lighting and rendering and in the next part the post production involved.
Rusty Metal Material
In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.
Making A Throw Pillow With Cloth Simulation in 3ds Max
In this tutorial You will learn how to with 3ds Max Garment Maker and Cloth Modifiers create a throw pillow.
Motion Graphics FX with Krakatoa Part 1
In this video tutorial for 3ds max, we’ll see how we can create some good looking energy particle fluids for motion graphics using Particle Flow and Krakatoa. We’ll prepare a particle setup with PFlow to follow a simple primitive animated using a Path Constraint, with this setup we’ll create two different particle layer with different [...]
Making Interior Scene
In this tutorial You will learn how to create simple interior scene basing on reference photo. This is basic and simple tutorial for beginers without any complicated advanced settings.


































