3DS Max Category

head_gfxwarrior_tuts_3ds_reflections_with_hdr
Sunday 30 October, 2011

Reflections on glossy objects using HDR maps

Hello. In this tutorial I explain how to get reflections on glossy objects, using HDR maps. I use Teapot as our test object.   First we create a teapot, which will be our main test object.   And this is our Teapot.     Now we create a Plane that will be our floor.   [...]


head_gfxwarrior_tuts_3ds_particles_along_path
Saturday 15 October, 2011

Particle Flow: Making particles follow a path

Hi In this tutorial I describe, how to forced particles, to fly along a designated path. In our guide I use Helix shape as a path.   At the beginning create a path, along which the particles will move. In our case it will be Helix curve. Use the following parameters: Radius 1: 60 Radius [...]



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