GFX WARRIOR Tuts Category
Sunday 30 October, 2011
Reflections on glossy objects using HDR maps
Hello. In this tutorial I explain how to get reflections on glossy objects, using HDR maps. I use Teapot as our test object. First we create a teapot, which will be our main test object. And this is our Teapot. Now we create a Plane that will be our floor. [...]
Saturday 15 October, 2011
Particle Flow: Making particles follow a path
Hi In this tutorial I describe, how to forced particles, to fly along a designated path. In our guide I use Helix shape as a path. At the beginning create a path, along which the particles will move. In our case it will be Helix curve. Use the following parameters: Radius 1: 60 Radius [...]






